Not a full blown post this time, just a nice pictorial display of valentines day fun!
Have a nice day everyone, chow!
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Security Clearance9 years ago
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Spikes? Wut Spikes?11 years ago
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インターネットで予約12 years ago
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Tiny Trial Toon – Part 212 years ago
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It Was Fun While It lasted13 years ago
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I Blog, Therefore I Am14 years ago
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Hello, Goodbye…14 years ago
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Into the night15 years ago
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Into the Emerald Dream16 years ago
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This is the Actual Last Post of Critical QQ16 years ago
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WoS Goes Archival16 years ago
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Peep16 years ago
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Peacebloom17 years ago
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Hello Goodbye17 years ago
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WOW Insider
The Instance: WoW Podcast
Saturday, 14 February 2009
Happy Valentines everyone!
Posted by
cavalla
at
12:22 pm
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comments
Labels: Amusing, General, Valentines
Friday, 13 February 2009
Not Just another world event
As you are probably all aware this week "love is in the air", and normally i would choose to rant on how its another feature designed to encourage us to run around like mand men for a week trying to get all the achievements, however today i learnt the real magic of love week.
As of writing this i still dont have all the achievements, but i seem to be collecting bags full of crap i have no use for. It also strikes me that the trade channel is full of people selling rockets, flowers & love fools! and theres money to be made. The economist in me says "sell them 1g below your nearest competitor.... make a mint", but i choose to ignore this voice and instead i keep an eye out for people requesting items....
- Along come a human warlock, and she requires some rockets...
- I drop her a quick whisperer saying that if shes makes her way to Ironforge i have 5 rockets she can have for free.
- 5 minutes later she appears, and offers me a variety of holiday items, none of which i need.
- I reassure her i dont want anything in return and theyre more use to her.
- She trades, says goodbye and leaves.
- I continue to fish for 5 mins and i get a whisper.
- Said warlock has now completed all the holiday achievements and is a "love fool"
- She extends her gratitude again and trades me a candy....
Get this, and this is what makes wow worth it every now and again!
the candy reads....... "You're the Best!!"
Posted by
cavalla
at
2:42 pm
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Labels: Achievements, General
Thursday, 12 February 2009
Heaven on Earth

Okay, so i dont really know where these thoughts come from, but this one sprouted from nowhere earlier today. You're gonna have to bear with me though cos i havent ironed out of the wrinkles in this one, of which there are quite a few.
Essentially i was thinking about that nifty little shammy talent known as heroism. Now, this is an excellent little buff and 30% increase in cast speed is excellent, however i was thinking about this a little more and thought how cool it would be if there was a similar priest talent which directly increased healing.
There are some huge flaws in such a spell, including how overpowered this plus heroism would be in a single boss encounter, however none the less, it would be pretty epic.
Heaven on Earth
20% of base mana
Causes all party and raid members
to become enlightend, increasing
healing taken by 300 for 30 seconds.
After the completion of this effect, players
will suffer from spiritual revelation for 5 minutes
and unable to benefit from enlightment.
Anyway, maybe if i get Kestrel to put this up we may even see it in the next patch..... heres hoping.
Posted by
cavalla
at
4:41 pm
2
comments
Tuesday, 10 February 2009
An Ode to Blizz

Roses are red,
violets are blue,
we love our mana regen,
so why the hell dont you!!!!
In case you havent seen it already, Matt has challenged us all to create a valentines style post.... this is my contribution.
p.s. i have another idea in the pipe line, just need to find some spare time to write it.
Posted by
cavalla
at
4:14 pm
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Labels: Amusing, General, Valentines
Monday, 9 February 2009
Out of Mana
Subsequent to my 3.1 information post, another blue post hit the waves. I should warn you now.... this is not pleasant reading!
From 3.1 changes will be introduced to mana regeneration across the board. However it is the regeneration outside the FSR that will hit the hardest. To implement this change blizz will be reducing mana regeneration granted by spirit, which means all you druids and priests out there who have been stacking spirit for the last 2 months better think again. To balance this effect, blizz will be buffing some of our mana regeneration talents, such as meditation and spirit tap, however like me, you are still likely to be taking quite a knock from these changes.
ive copied the full blue post for further details:
- Regeneration while not casting (outside of the “five second rule”) will be decreased. We think that (1) the ability to cast heal over time spells and then sit back and (2) benefitting from a clearcasting proc that also gets you out of the five second rule both provide too much mana regeneration, even over short time periods.
- To make this change, we are reducing mana regeneration granted by Spirit across the board. However we are also boosting the effects of talents such as Meditation that increase regeneration while casting. The net result should be that your regeneration while casting will stay about the same, but your not-casting regeneration will be reduced. This change will have little impact on dps casters, since they are basically always casting.
- The specific talents and abilities being boosted are: Arcane Meditation, Improved Spirit Tap, Intensity, Mage Armor, Meditation, Pyromaniac and Spirit Tap. Yes this makes these “mandatory” talents even more mandatory, if such a thing is possible.
- Since paladins rely less on Spirit as a mana-regeneration stat, we have to address them in other ways. We don’t want to change Illumination or Replenishment. However, we are going to increase the healing penalty on Divine Plea from 20% to 50%. Divine Plea was originally intended to help Protection and Retribution paladins stay full on mana. It should be a decision for Holy paladins, not something that is automatically used every cooldown.
- In addition, we are also changing the way Spiritual Attunement works. In situations with a large amount of outgoing raid damage, as well as in PvP, this passive ability was responsible for more mana regeneration than we would like. We want to keep the necessary benefit it grants to tanking Protection paladins, while making it less powerful for Holy paladins in PvP or raid encounters with a lot of group damage.
- We are also taking a close look at clearcasting procs themselves. One likely outcome is to change them to an Innervate-like surge of mana so that the net benefit is the same, but healers won’t shift to out-of-casting regeneration so often.
- We balance around the assumption that even 10-player groups have someone offering Replenishment. To make this even easier on players we are likely to offer this ability to additional classes, as well as make sure that existing sources of Replenishment are more equitable.
Once we have a better idea of numbers the theorycrafters will no doubt be able to provide a more formulaic explanation of exactly how noticable these changes are going to be, but in the mean time i am going to start picking up some mp5 gear in anticipation of the bad news....
Posted by
cavalla
at
4:55 pm
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About me
EU Realm Bronze Dragonflight
Guild Valerius
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Email me at
Priestistheword@gmail.com